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1. lmbgm (Mar 16, 2010 23.17):
I need to create triangle meshes with three vertices and not four. If I do this: arrVert(0)=Array(0,0,0) arrVert(1)=Array(1,2,3) arrVert(2)=Array(4,5,6) arrFace(0)=Array(0,1,2,2) AddMesh arrVert,arrFace I get a triangle mesh with four vertices. If I change to: arrFace(0)=Array(0,1,2) I do get a triangle mesh with three vertices, but the normal always points up in the Z direction. If I then select all and rebuild meshes, the problem is fixed. Is there a way to fix this?
Why are these buttons gray?